'Titanic: Honor and Glory' Game Recreates Voyage, Sinking in Full Detail
Entertainment Patrick Clarke March 27, 2015

Next month will mark the 103rd anniversary of the RMS Titanic's fateful voyage across the North Atlantic Ocean.
But while the ship's tragic tale has been revisited time and again, most notably in James Cameron's 1997 film, one group has set out to create a revolutionary game designed to recreate the ship and its story in intricate detail.
That includes the vessel's final two hours and 40 minutes above water.
With more than 1,500 of 2,200-plus passengers and crew members having perished when the Titanic sunk just hours after striking an iceberg, the venture certainly isn't devoid of controversy.
But project manager Tom Lynskey has already clarified his team's intentions.
"Our entire team is very passionate about this project, and we are doing it as a tribute of respect…in an effort to memorialize a horrible tragedy in history," said Lynskey via Yahoo Travel.
The campaign to raise $250,000 for "Titanic: Honor and Glory" on Indiegogo began back on Feb. 20 and is set to end on April 21. So far, Lynskey and his team have only raise $27,200, or 11 percent of their goal.
Nonetheless, if all goes as planned, enthusiasts and gamers alike would be able to choose from two different modes, free roam mode and story mode.
"In our game, you'll be able to explore the ship inside and out," states the synopsis. "You can access every room, corridor, cabin, and pantry, with as much interactiveness as we can achieve. A tour mode is available where the player can simply explore everything at their leisure, but the main focus of the game is the story mode."
While the ship is undoubtedly the focal point, the project attempts to go well beyond the Titanic and its final moments. Lynskey and his team have even gone so far as to begin recreating Southampton, England as it appeared back in April 1912, when the White Star Line ship departed for New York City.
And with the exception of the main character and villains users would interact with in the story mode, the creators hope to include as many real-life people in the game as possible.
"We have made additional archaeological discoveries, and have been working with numerous relatives of both survivors and victims of the disaster to make sure that this project is a fitting tribute, and something that they can be proud of," said Lynskey.
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